﻿#include "cDebugObject.h"


DebugObject::DebugObject( void )
{

}

DebugObject::~DebugObject( void )
{

}

mat4 DebugObject::getTransform()
{

	mat4 transform;

	transform = translation( m_position );

	return   transform * fromEuler( -90, 0, 0 );
}
